Savage Worlds is renowned for being fast-paced, easy to run, and delivering thrilling, lightning-fast encounters. However, as my collection of modules and supplements for the game grew, I started noticing a trend: an abundance of “campaign tools” tailored for the system. I wanted to share some of these tools that I've been using for the past 4 years and highlight how perfectly suited Savage Worlds is for this approach.
Before diving into these tools, let’s establish what a “traditional” campaign mode typically looks like in most RPGs:
The GM prepares an adventure or uses a module with a defined beginning, middle, and end. Encounters are either pre-planned, generated from module tables, or created by the GM. The adventure’s story is premeditated, and NPCs are prepared to some degree.
With that baseline in mind, let’s explore the “alternatives” and tools found in Savage Worlds.