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Showing posts with label Cape Article. Show all posts
Showing posts with label Cape Article. Show all posts

Tuesday, 3 February 2026

Super Skyline Sagas campaign ideas - Pulp City for Savage Worlds


 

When we published ‘Super Skyline Sagas’ for Savage Worlds, we did so for one reason: We wanted to give the Super Hero RPG Genre a killer app for Savage Worlds, because after playing several entries of the genre, we saw something special for good ol’ SWADE. 

In this article series, we will show you three unique ways to just pair this book with your core Savage Worlds book, another that taps into the Super Powers Companion, and finally, a Soft GM approach to allow you and your friends to play super hero skirmish battles with a narrative campaign attached to it with a hint of wargaming. 

All thanks to the rules found in the Super Skyline Sagas book. It would mean the world if you grabbed a copy -here- to help fund even more Savage Worlds supplements.

On with the show with our first campaign variant!

Friday, 10 January 2025

Savage Worlds and campaign tools





Savage Worlds is renowned for being fast-paced, easy to run, and delivering thrilling, lightning-fast encounters. However, as my collection of modules and supplements for the game grew, I started noticing a trend: an abundance of “campaign tools” tailored for the system. I wanted to share some of these tools that I've been using for the past 4 years and highlight how perfectly suited Savage Worlds is for this approach.

Before diving into these tools, let’s establish what a “traditional” campaign mode typically looks like in most RPGs:

The GM prepares an adventure or uses a module with a defined beginning, middle, and end. Encounters are either pre-planned, generated from module tables, or created by the GM. The adventure’s story is premeditated, and NPCs are prepared to some degree.

With that baseline in mind, let’s explore the “alternatives” and tools found in Savage Worlds.

Friday, 31 July 2015

Let me tell you about Spider-man

For we to understand the Super Hero genre, we must look at the archetypes created by it, or better yet, used by it. Let me tell you about Spider-man already!

Tuesday, 14 April 2015

Hulkbuster never Works

http://playingheroworld.blogspot.com.br/2015/04/in-this-quick-analysis-in-commemoration.html

In this quick analysis in commemoration to Avengers: Age of Ultron release in South America, we try to understand why do Hulkbuster's armor never works.